New Teams


Aussie

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Wallaby 50k 6 3 3 7 Strip Ball G
0-4 Koala 60k 5 2 4 6 Frenzy, Off For A Nap, Right Stuff, Stunty A
0-2 Wombat 70k 5 3 2 8 Block, Break Tackle GS
0-2 Emu 90k 8 3 3 7 Sprint, Shadowing GA
0-2 Kangaroo 100k 7 3 3 7 Kick, Leap, Prehensile Tail, Sure Hands GP

Aussie teams may take a Drop Bear as a Big Guy.

Rerolls: 60k

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Berzerker

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Lineman 50k 7 3 2 7 Frenzy GS
0-2 Thrower 80k 7 3 3 7 Frenzy, Nerves of Steel GSP
0-2 Blocker 80k 6 3 2 7 Dauntless, Multiple Block GS
0-4 Blitzer 80k 7 3 3 7 Dauntless, Frenzy, Piling On GS

Berzerker teams may take a Temple Statue as a Big Guy.

Rerolls: 60k

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Bretonnian

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Peasant 40k 6 3 3 7   G
0-2 Squire Thrower 70k 6 3 3 7 Pass, Sure Hands, Honorable GP
0-2 Squire Catcher 70k 7 2 3 7 Catch, Sprint, Honorable GA
0-2 Realm Knight 100k 6 3 3 8 Block, Honorable, Thick Skull GS
0-2 Questing Knight 130k 7 3 3 9 Block, Leader, Honorable, Thick Skull GS

Rerolls: 60k

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Elementalist

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-6 Air Elementalist 50k 6 3 3 7 Jump Up GP
0-6 Earth Elementalist 50k 6 3 3 7 Jump Up GS
0-6 Fire Elementalist 50k 6 3 3 7 Jump Up GA
0-6 Water Elementalist 50k 6 3 3 7 Jump Up GA

Rerolls: 60k
Elementalists can have up to two of each type of Elemental Big Guy, up to 8 big guys in total. Apothecaries cannot be used on Elemental Big Guys.

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Elite Elf

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Noble 70k 6 3 4 8 Haughty GAP
0-4 Phoenix Prince 120k 6 3 4 8 Nerves of Steel, Pass, Safe Throw, Haughty GAP
0-2 Lion Prince 110k 8 3 4 8 Catch, Haughty GAP
0-2 Dragon Prince 110k 7 3 4 8 Block, Haughty, Pro GAP

Rerolls: 40k

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Feline

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Linecat 50k 7 3 3 7 Sidestep, Off For A Nap G
0-2 Runner 80k 8 2 4 7 Sidestep, Off For A Nap, Leap GA
0-2 Blitzer 90k 7 3 4 7 Sidestep, Off For A Nap, Tackle, Strip Ball GA
0-4 Blocker 110k 7 3 3 8 Sidestep, Off For A Nap, Frenzy, Block GS

Rerolls: 40k

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Forest Folk

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Satyr 50k 6 3 2 7 Horns G
0-4 Gnome Rider 40k 6 2 3 7 Dodge, Stunty, Ride A
0-4 Centaur 130k 7 3 3 8 Sure Feet, Carrier GS

Rerolls: 60k

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Goblin/Skaven

Qty Title Cost MA ST AG AV Skills and Traits Choices
3-6 Goblin 40k 6 2 3 7 Dodge, Stunty, Right Stuff AM
3-6 Clanrat 50k 7 3 3 7   GM
0-2 Gutter Runner 80k 9 2 4 7 Dodge GAM
0-2 Stormvermin 90k 7 3 3 8 Block GSM

Rerolls: 60k

As Goblins and Skaven are not the best of friends, players on a Goblin/Skaven team must each roll a dice after each touchdown or when a half ends, and on a 1 they refuse to take part in the next drive.

Goblin/Skaven teams may take an Ogre, Troll or Rat Ogre as a Big Guy.

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Goblin/Squig

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Goblin 40k 6 2 3 7 Dodge, Stunty, Right Stuff A
0-6 Squig 50k D6 4 3 7 Razor Sharp Fangs, Thick Skull, Special GSM

A Goblin/Squig team may not start with more than 3 Squigs. They must also start with a Squig Hunter Band:

Squig Hunter Band (Needed to buy Squigs): 50k
Squigs may not be bought normally once the league starts. Once per post match sequence, you may send your hunters to find a new Squig. On a 4+, they find a Squig for you to purchase for 50k. However, on a 1 they die and if not replaced before the next match all your Squigs will leave. You do not have to send your hunters out if you don't want to.

Goblin/Squig teams may take an Ogre or a Troll as a Big Guy. They may not have two Big Guys like regular Goblin teams..

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Golem

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Clay Golem 60k 3 3 2 9 Stand Firm, Sprint, Salvageable GS
0-4 Flesh Golem 80k 6 2 3 9 Stand Firm, Regeneration, Stunty, Salvageable GS
0-2 Bone Golem 100k 4 4 1 9 Stand Firm, Regeneration, Salvageable GS
0-4 Steel Golem 120k 5 4 1 9 Stand Firm, Nerves of Steel, Tackle, Salvageable GS
0-2 Mithril Golem 140k 6 3 3 9 Stand Firm, Jump Up, Salvageable GS

Rerolls: 80k

Golems cannot take apothecaries. Instead they make take a Golem Mechanic.

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Kislevite

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Cossack 50k 6 3 3 8   G
0-4 Kreml Guard 80k 6 3 3 9 Block, Honorable GS
0-2 Lancer 100k 8 3 3 7 Shadowing, Sprint GA
0-2 Sybirian 90k 4 3 2 9 Piling On, Stand Firm GS

Kislevite teams may take an Ogre as a Big Guy.

Rerolls: 60k

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Nipponese

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Ashigaru 50k 6 3 3 8   G
0-4 Samurai 80k 6 3 3 9 Block, Honorable GS
0-2 Ninja 100k 8 2 4 7 Shadowing, Sidestep GA
0-2 Sumo 100k 4 3 2 9 Block, Dauntless, Stand Firm S

Nipponese teams may take a Temple Statue as a Big Guy.

Rerolls: 60k

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Shadow

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-8 Shadow 40k 7 2 3 6 Shadowing G
0-2 Shadow Thrower 70k 7 2 4 6 Shadowing, Sure Hands, Dump Off GP
0-4 Shadow Blitzer 80k 7 3 3 6 Shadowing, Block GS
0-2 Shadow Stealer 100k 7 2 4 5 Shadowing, Strip Ball, Tentacles, Regeneration G
0-2 Shadow Catcher 70k 7 1 5 5 Shadowing, Pass Block, Diving Catch GA
0-2 Shadow Runner 100k 8 2 5 5 Shadowing, Dodge, Leap GA

Rerolls: 70k

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Vampire

Qty Title Cost MA ST AG AV Skills and Traits Choices
0-12 Thrall 50k 6 3 3 8   G
0-2 Blood Dragon 100k 6 3 4 8 Off for a Bite, Sprint, Regeneration GA
0-2 Strigoi 120k 5 4 3 8 Off for a Bite, Tackle, Regeneration GS
1 Vampire Lord 160k 6 4 4 9 Hypnotic Gaze, Regeneration GSA

Rerolls: 60k

Blood Dragons and Strigoi may take Hypnotic Gaze on a double skill roll.

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