Why might there be exactly 6 spheres in the necklace?
First I need to explain what a geometric inversion is. Most people know what a geometric
transformation is examples are shrinking, expanding, skewing. A geometric inversion is a
transformation in which the original bit of geometry is pretty well unrecognisable. basically
everything at infinity is reduced to a single point and everything at the point is expanded
to infinity, the stuff inbetween is graded sort of evenly. Planes become spheres(usually) and
spheres change size and position. Points of contact between sheres and between planes and
spheres are always conserved.
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It turns out that all the cases we examined can be generated by doing geometric inversions of
the same starting object and the 6 sphere necklace is in this object. The starting object is 6 same sized green spheres surrounding a samesized red sphere in a sort of sandwich with a blue and a pearl plane on either side. Shown here with the blue plane transparent.(planes are represented as hexagons) |
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When you invert and resize the blue and pearl planes turn into the blue and pearl spheres the large red sphere is descended from the small red sphere and the 6 green necklace spheres are descended from the regular spheres. Every different figure is the result of different inversion conditions, but the fact that there are 6 green spheres each in contact with 2 green spheres and the red pearl and blue spheres is an invariant condition of a geometric inversion of the starting object |
The buttons and fields under Initialise are part of a Soddy Generator you can use it
to explore the possible ways of altering the inversion
conditions and making new soddy geometries. All fields are reloaded when you select a
new presets choice. The field green rotation
controls the speed the green spheres rotate.
There are 2 variables in the inversion. The distance to the center of inversion which is controlled by
the field radial offset.The angle the blue and pearl planes make to
the line to the center of inversion, this is controlled by the field "radial rotation".
The line ended with the save button can be used to save a hexlet
you have made. It will appear in the presets
choice box with any text you enter.
Click setup and the button text changes to invert and the object returns to the starting
object. Often the object will disappear click resize a few times to find it. ("resize"
centers the object and makes it about screen size.)
To get a visual feel for the Initialise controlls put the setup/invert button in the "invert"
position, alter radial offset , radial rotation or balls diameter and then use the ROTATE
buttons to see what you have changed. in relation to the black circle The black circle represents the
sphere of inversion. You can see it's relationship to the startup object by using the
ROTATE keys
The last of the presets structures is the 3d Arbelos I generated it when I realised that
the arbelos system called Pappus's chain has a very similar inversion proof to soddy's
Hexlet. The main difference is the number of balls in the initial object. The usual
startup object has 7 balls 6 greens surrounding a red it has a balls diameter
of 3 if you expand this to say 23 you can end up with the 3d arbelos. Even numbers can give quite strange results.