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I'm a Babylon 5 fan and occasional wargamer, so bought the Agents of Gaming Babylon 5 Wars, several sourcebooks, and a bunch of ships. The ships and sourcebooks were excellent, but the game itself was complicated and difficult to play.
Later I got hold of the Earthforce Sourcebook for the Babylon Project RPG, and most recently A Call to Arms supplement from Mongoose Publishing for their Babylon 5 roleplaying game, both of which are much more playable.
But I still wanted to blow up my fellow Full Thrust gamers. The result is this set of B5 ship designs for the FT rules.
Not exactly an original idea, I admit. But what I have done that I think makes it worthwhile is to make these designs fit within the existing GZG universe. There are no new rules and the ships have been designed to the same scale as the GZG ships in Fleet Books 1 and 2. It's an attempt to capture the style or flavour of the show rather than the precise details. Character and choice is always more important than technology in Babylon 5, so I don't believe anything essential is lost by this approach.
General notes on the B5 universe and translating the ships into Full Thrust and the GZG universe.
EarthForce is the one we see most of,
and as a human fleet with distinctive strengths and weaknesses
it makes an interesting addition to the FT universe.
OK, I'm a megalomaniac at heart. These ships are high tech and very expensive, but designing massively overpowered monster ships is just plain fun.
Ships belonging to the League of Non-Aligned Worlds or Intestellar Alliance.
Any and all feedback about these designs gratefully accepted.
laranzu@ozemail.com.auBack to Full Thrust