Attack Vector: Tactical
Attack Vector: Tactical is a hard science space combat game by
Ad Astra Games.
I'm redesigning the AV:T thrust chart as a design exercise, because to me
the original is hard to read with middle aged eyes and not as clear as
it could be.
- Original design, but with the arrow
direction reversed to match the direction of reading.
- First concept for a new design. I rotated
the chart so the segments read horizontally and the thrust levels vertically,
which allows more thrust values. (Maximum thrust of 12 here, but can easily
go to 16.) Instead of color coding velocity, just count the number of arrow
head symbols in each segment. For off-axis thrust, the minor axis arrows
point orthogonal to the major axis.
- Second design. Vertical design, this time
with color coding for velocity in the style of the original AV:T design.
I added a color map at the top since this chart has thrust values up to
16 and the color coding becomes harder to remember with four different
shades.
These charts were created by a Python program
using the Report Lab Open Source PDF library.
Do not use these to play AV:T! Something in the Python calculation code
generates different segment displacement values than the original Ad Astra
chart, and I can't figure out why. So for the moment, please consider these
as design exercises only.
All feedback welcome:
laranzu@ozemail.com.au
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