Reputation Awards & Losses(1 Reputation Point for each, unless stated otherwise. All acts must have multiple witnesses, or somehow be publicly commemorated.) |
Battle: See Mass Combat - Game Master's Guide, P.176. |
Craftmanship (+): For creating an item of quality (TN 40). Limit of 10 Rep per year. |
Chivalrous Acts (+): See Code Of Chivalry - Game Master's Guide, P.187. |
Marriage (+): Both people gain Reputation Points equal to their partner's Reputation Rank. |
Romance (+): Appropriate signs of devotion - declarations, writing poetry, serenades, etc.. |
Keeping Your Word (+): Additional Rep Points gained if keeping the promise involved personal risk, financial risk, or going against fundamental beliefs of the Hero. |
Duelling (+): See Swordsman's Guild, P.96. |
Monster Slaying (+): Reputation Points equal to the monster's lowest Trait. Once per Story. |
Sponsoring Artisans (+): Costs (50 x the Artist's best Knack) guilders per month. Provides Reputation Points equal to the Artist's Reputation Rank. |
Joining Social Clubs (+): Post Hero creation only. Reputation Points equal to the Hero Point cost of membership. |
Additional Reputation Point(s) To Any Of The Above (Cumulative, GM call):
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| Breaking A Vow (-): Loss of Reputation Points equal to the Hero's own Reputation Rank plus the Rep Rank of the person that the vow was made to. |
| Property Damage (-): Damaging expensive and/or famous objects costs Rep Points equal to the Reputation Rank of the owner. |
| Cowardice (-): Reputation Points equal to half the Character's current Reputation Rank. |
Abuse of Romance (-): Reputation Points equal to the Reputation Rank of the other person for each of the following:
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Unchivalrous Acts (-): Exceptions may apply [GM call]:
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OTHER CULTURES - The Crescent Empire:
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OTHER CULTURES - Cathay:
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Action | TN | Effect |
Aid (Major) | 30 | Gain major aid from one neutral or allied NPC for one scene. |
Aid (Minor) | 20 | Gain minor aid from one neutral or allied NPC for one scene. |
Impress | - | Reputation Dice may be added to any social checks (Kept Dice). |
Intimidate | - | Reputation Dice may be added to any social checks (Kept Dice). |
Martyr | 40 | Gain one ally (a formerly neutral or allied NPC) that will risk their life for the Character's cause if needs be. |
Recognition | 15 | Character is recognized by a stranger (chosen by Player). |
Rescue | 25 | NPCs work for the Character's freedom or escape from imprisonment. |
Seduce | - | Reputation Dice may be added to any social checks (Kept Dice). |