Quick'N'Dirty Characters For .

  The official books include a number of sample character types, but many are unbalanced and all are arguably TOO specific in their set up.

 The following is not a subsititute for detailed Character creation.  Instead, it is intended to be used to whip up a quick'n'dirty Character for the newbie who wanders up in mid-session asking to join in, or to create extra NPCs on the fly.  Select a template (printed on cards beforehand is my suggestion), do some tweaking (Arcana, Fate Draw and/or additional HPs) and the result should be ready-to-play in a few minutes.

  Certain principles are followed:

  1. All templates are "book-legal", built from the standard 100 Hero Points (plus one free increase in one Trait).  Common thinking amongst 7th Sea gamers (myself included) is that 120 HP is a much better starting budget.  If this is the case, consider that each Character has the extra points to allocate as the Player or Referee sees fit.

  2. No Arcana have been included.  Their inclusion or exclusion is a matter of individual choices (and budgets).

  3. All Traits are at least 2.  Finesse, in most cases, is at 3.  Arbitrary decision - a stat of 1 in anything is asking for trouble, and Finesse of 3+ is essential in action / combat.  A few gamers babble about how inferior Characters make for superior role-play, but (IMO) such persons need clue-batting a few hundred times for being pretentious pratts.

  4. These templates are not inscribed in stone.  If Players want to alter details, and it is fully legal (downgrade one Trait and use the 8 points for more Skills / Knacks, for instance), that is their prerogative.  If they know how, then they probably don't need these templates anyhow.

  5. Some templates include points to be allocated to one or various types of Advantages.  Examples are provided below.  Note that some Advantages are only allowable for specific nationalities or groups, and that categories can overlap.  Alternatively, if a Player doesn't want to spend the HPs as allocated, they can be used to purchase other things instead - eg. additional Traits, Languages, Skills or Knacks, etc..

  6. Sorcerors / magic users are currently under-represented.  Working up more than a very basic template for them is hard, and they are not a popular (or recommended) choice for beginning Players anyhow.

  7. Those templates including Swordsman Schools are set up on the assumption that the Character chooses a School matching his/her nationality and with no discounts in effect (ie. cost of 25 points).  If a School from a different nation is chosen, then that Character has to find 10 additional points from somewhere.  If a discount exists, then the Character gets those points back for use elsewhere.

  8. If you have a concept that may belong here, please send particulars and I promise to (at least) look at it.  If it goes on this list, your name will go in credits at the bottom of the page.  Note that the following will not be considered.

Character Name /     Stats

Nation /

Gender

Advantages

Skills

DREAD PIRATE

B2, F3, W2, R2, P2

-

Rogers School *

+1 Trait

Guardian Angel

6 pts of Connections / Status / Wealth / Equipment

4 pts of Languages

* Dirty Fighting,.Fencing.

Athlete, Captain, Criminal, Sailor

1 additional Martial Skill

1 Advanced. Knack

HIGHLAND WARRIOR

B3, F3, W2, R2, P2

Avalon / Highlander

MacDonald School *

+1 Trait

Large OR Tough

1 pt of Language

* Athlete, Heavy Weapon

1 Civil Skill

1 additional Martial Skill

CAVALIER

B2, F3, W2, R2, P2

Eisen

Posen School *

+1 Trait

Inheritance (Warhorse)

10 pts of Dracheneisen / Status

3 pts of Languages

* Polearm, Rider

Athlete, Commander, Courtier, Hunter

1 additional Martial Skill

FOP / DANDY

B2, F3, W2, R2, P2

-

[Swordsman School]

+1 Trait

Dangerous Beauty

10 pts of Connections / Status / Wealth

2 pts of Languages

Courtier, Riding, Spy

1 additional Martial Skill

2 Advanced Knacks

STAR-GAZER

B2, F3, W2, R2, P2

Crescent /

Aldiz'ahali

Takim'aldiz

Daphan School *

+1 Trait

Zodiac Sign (Choose One)

3 pts of Connections / Status / Wealth

2 pts of Language

* Athlete, Fencing

Sailor

Advanced Knacks:

  • Astronomy (Specialty) 1
  • Navigation 1

MARKSMAN

B2, F3, W2, R3, P2

-

[Swordsman School - Ranged Weapon]

+1 Trait

Accurate _____ (Choose Weapon Type)

Eagle Eyes, Indomitable Will, Night Trained

2 pts of Language

1 additional Martial Skill

1 Advanced Knack

ARTISTE

B2, F3, W3, R2, P2

-

Appearance (5), Natural Aptitude (Choose a Knack), Odd Sleeping Habits, Showmanship.

+1 Trait

5 pts of Connections / Status / Wealth

3 pts of Languages

Courtier, Servant

Artist OR Performer

1 Martial Skill

2 Advanced Knacks

BURGLAR

B2, F3, W3, R2, P2

-

[Swordsman School]

Scoundrel #

+1 Trait

Architectural Awareness, Keen Senses, Night Trained, Small

1 pt of Language

# Streetwise

Criminal, Waylay

1 additional Martial Skill

BERSERKER

B3, F3, W2, R2, P2

Vesten

[Swordsman School]

Bearsark, Large, Tough

Dirty Fighting

1 additional Martial Skill

WOODSMAN

B3, F3, W2, R2, P2

Ussura

Bogatyr School *

+1 Trait

Firm Grip, Keen Senses

1 pt of Language

* Heavy Weapon, Hunting

Athlete, Herbalist

2 additional Martial Skills

2 Advanced Knacks

MERCENARY

B2, F3, W2, R2, P2

Eisen

Drexel / Eisenfaust School

+1 Trait

Commission (2)

10 pts of Dracheneisen / Connections / Equipment

2 pts of Languages

Athlete, Criminal, Streetwise

2 additional Martial Skills

1 Advanced Knack

HEALER

B3, F3, W2, R3, P2

Vesten

Sympathetic Healer

5 pts of Connections / Status

2 points of Languages

Athlete, Herbalist, Skald

Hunter OR Sailor

1 Martial Skill

3 Advanced Knacks

UPPER-CLASS THIEF

B2, F3, W3, R2, P2

-

Scoundrel #

+1 Trait

Dangerous Beauty

10 pts of Connections / Status / Wealth

3 pts of Languages

# Streetwise

Athlete, Courtier, Criminal, Fence, Forger, Riding

2 Martial Skills

3 Advanced Knacks

MUSKETEER

B2, F3, W2, R2, P2

Montaigne

Gaulle / Roise et Reines / Valroux School

+1 Trait

Member: Montaigne Musketeers

10 pts of Connections / Status / Wealth / Equipment

3 pts of Languages

Athlete, Courtier, Spy, Streetwise

1 additional Martial Skill

STREETFIGHTER

B3, F3, W2, R2, P2

Eisen (Freiburg)

Loring School *

+1 Trait

Toughness

4 pts of Connections / Equipment

2 pts of Languages

* Athlete, Panzerhand

Criminal, Guide

1 additional Martial Skill

GUILDSMAN

B2, F3, W2, R2, P2

Vendel

Snedig / Swanson School

+1 Trait

Member: Merchant Guild

Vendel League Seat

5 pts of Connections / Status / Wealth / Equipment

4 pts of Language

Athlete, Courtier, Merchant

1 Advanced Knack

SCHOLAR

B2, F3, W3, R2, P2

Castille

Castillian Education, Noble, University

+1 Trait

8 pts of Connections / Status / Wealth / Equipment

4 pts of Language

Artist, Courtier

Doctor OR Engineer

Professor OR Teacher OR Scholar

2 Martial Skills

6 Advancedf Knacks

PRIZEFIGHTER

B2, F3, W2, R3, P2

Avalon

Finnegan School *

+1 Trait

Pain Tolerance, Showmanship, Toughness

1 pt of Language

* Pugilism, Wrestling

Athlete, Doctor, Performer

COURTESAN

B2, F3, W2, R2, P3

Vodacce /

Female

Cappuntina School *

+1 Trait

Appearance (10)

5 pts of Connections / Status / Wealth

4 pts of Languages

* Knife, Performer

Courtesan, Scholar, Streetwise

1 additional Martial Skill

MAGIC-USER I

(Full / Twice Blooded)

B2, F3, W2, R2, P2

-

[MAGIC] (40)

+1 Trait

5 points in Connections / Status / Wealth

2 points in Languages

1 Civil Skill

1 Martial Skill

MAGIC-USER II

(Half-Blooded)

B2, F3, W2, R2, P2

-

[MAGIC] (20)

(Swordsman School)

+1 Trait

4 pts in Connections / Status / Wealth

1 pt in Language

1 Civil Skill

CITY GUARD

B3, F3, W2, R2, P2

Vemdel

Larsen School *

+1 Trait

Member: Vendel Guard

Night Trained

3 pts of Connections / Status

3 pts of Languages

* Fencing, Streetwise

Athlete, Sentry, Spy

2 additional Martial Skills

1 Advanced Knack

ROSE & CROSS KNIGHT

B2, F3, W2, R2, P2

-

[Swordsman School]

+1 Trait

The Secret, The Vow

3 pts of Connections / Status / Equipment

2 pts of Languages

Courtier, Doctor, Servant

1 Advanced Knack

1 additional Martial Skill

TWIRLER

B2, F3, W2, R2, P2

Crescent / Female

Yael School *

Scoundrel #

+1 Trait

Appearance (5), Dangerous Beauty

4 pts of Languages

* Fencing, Performer

# Streetwise

Acrobat, Shirbaz, Urchin

1 additional Martial Skill

BLACKGUARD

B2, F3, W2, R2, P2

-

[Swordsman School]

Scoundrel #

+1 Trait

Pirate Trick (Choose One)

4 pts of Connections / Wealth

3 pts of Languages

# Streetwise

Criminal

Hunter OR Sailor OR Waylay

2 Advanced Knacks

2 additional Martial Skills

WRESTLER

B3, F3, W2, R2, P2

Ussura

Dobrynya School *

+1 Trait

Toughness OR Pain Tolerance

Large, Showmanship

2 pts of Languages

* Athlete, Wrestling

Streetwise

1 additional Martial Skill

GUERRILLA

B2, F3, W2, R2, P2

-

[ Swordsman School]

+1 Trait

Member: Rilasciare

Indomitable Will

8 pts of Connections / Equipment

3 pts of Language

Choose three of the following Skills:

Arson, Bomb-Making, Criminal, Forger, Spy, Streetwise.

1 additional Martial Skill

WHALER

B3, F3, W2, R2, P2

Vesten

Halfdansson School *

+1 Trait

Commission (2)

5 pts of Connections / Status / Equipment

3 pts of Languages

* Polearm, Whaler

Athlete, Hunter

2 additional Martial Skills

1 Advanced Knack

VATICINE CHURCH GUARD

B3, F3, W2, R2, P2

-

Solomon / Rossini School

+1 Trait

Member: Church Guard

Background: Vow (2) - Defend Vaticine Church

5 Pts of Languages (must include fluency and literacy in Thean)

Athlete, Monk, Wrestling

Bodyguard OR Sentry

1 additional Martial Skill

BUTLER

B2, F3, W2, R2, P2

Avalon

Spenser School *

+1 Trait

Indomitable Will

4 pts of Connections

3 pts of Languages

* Dirty Fighting, Servant

Courtier, Doctor, Spy

3 Advanced Knacks (at least one in 'Valet')

MONK / NUN

B2, F3, W2, R2, P2

Avalon

Monastic Order of Avalon School *

Cloistered #

+1 Trait

Faith, Patron Saint

Language: Literacy in Avalon, plus Thean (R/W)

* Dirty Fighting, Pugilism

# Monk

Herbalist, Scholar

2 Advanced Knacks

KOSAR HORSEMAN

B3, F3, W2, R2, P2

Ussura (Kosar)

Buslayevich School *

+1 Trait

Inheritance (Horse)

Cold Climate Conditioning, Toughness

2 pts of Languages

* Archer, Rider

Athlete, Hunter

2 additional Martial Skills

CLERIC

B2, F3, W3, R3, P2

-

Man Of The Cloth, Man Of Will, Debater, Faith, Ordained

4 pts of Languages

Herbalist, Missionary

2 Advanced Knacks

SEWER HUNTER

B2, F3, W2, R3, P2

Montaigne

Boucher / Tout Pres School

+1 Trait

Night-Trained, Small, Toughness

Guide OR Hunter

Athlete, Streetwise

DUELLIST

B2, F3, W2, R2, P3

-

[Swordsman School - Sanctioned]

+1 Trait

Combat Reflexes, Lightning Reflexes

4 pts of Languages

Bodyguard, Criminal

2 additional Martial Skills

EXPLORER

B2, F3, W3, R2, P2

-

Shield Man / Syrene Tinker / Swordsman School

+1 Trait

Member: Explorer's Society

3 pts of Connections / Status / Wealth / Equipment

3 pts of Languages

Courtier OR Scholar

Archaeologist

1 Advanced Knack

1 additional Martial Skill

MONSTER HUNTER

B2, F3, W2, R2, P2

Eisen

Gelingen School *

+1 Trait

Combat Reflexes, Keen Senses

8 pts of Connections / Status / Equipment

1 pt of Language

* Doctor, Dirty Fighting

Hunter, Waylay

3 Martial Skills

1 Advanced Knack

GADGETEER

B2, F3, W3, R2, P2

-

Handy, Natural Aptitude (Choose a Knack)

+1 Trait

8 pts of Connections / Wealth / Equipment

2 pts of Language

Merchant, Scholar

2 Martial Skills

2 additional Civil Skills

Advanced Knacks:

  • Tinker (Speciality) 1
  • One other.

WARLEADER

B2, F3, W3, R2, P2

Eisen

Steil / Unabwendbar Schools

+1 Trait

Academy

10 pts of Connections / Dracheneisen / Status / Equipment

1 pt of Language

4 additional Martial Skills

1 Civil Skill

SWORDSMAN

B2, F2, W2, R2, P2

-

[2 Swordsman Schools]

+1 Trait

4 pts of Connections / Status / Wealth / Equipment

2 pts of Language

1 additional Martial Skill

1 Civil Skill

LINGUIST

B2, F3, W3, R2, P2

-

Linguist

+1 Trait

10 pts of Connections / Status / Wealth

15 pts of Languages

3 Martial Skills

2 Civil Skills

2 Advanced Knacks


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