![]() |
Skills |
![]() |
Skill (+ Restrictions) |
Civil / Martial |
Basic Knacks |
Advanced Knacks |
|---|---|---|---|
ACROBAT |
C |
Balance, Footwork |
Break Fall, Circus, Contortion, Juggle, Leap, Lift, Roll, Stunt, Swing |
ALCHEMY |
C |
Research |
Natural Philosophy, Occult, Poison |
ARCHAEOLOGIST (Explorer's Society Members Only) |
C |
Explorer's Society Lore, Occult, Research |
Artifact Evaluation, Syrneth Lore, Syrneth Trap Lore |
ARCHER |
M |
Attack (Bow), Fletcher |
Horse Archery, Snapshot, Trick Shot |
ARSON |
C |
Mathematics, Street Navigation ^ |
Architecture, Cartography, Conceal, Natural Philosophy |
ARTIST |
C |
(1 Knack At Rank 2) Compose, Draw, Musician (Specify Instrument), Sculpt, Sing, Write |
- |
ATHLETE |
M |
Climb, Footwork, Sprint, Throw |
Breakfall, Leap, Lift, Long- Distance Run, Pole Vault, Roll, Swim, Swing, Side-step |
BARD |
C |
Etiquette, History, Oratory, Sing |
Diplomacy, Herb Lore, Riddles, Sidhe Lore |
BLOWPIPE (Cathayan Only) |
M |
Attack (Bp), Fletcher (Dart) |
Poison, Trick Shot (Bp) |
C |
Balance, Boats, Knotwork |
Boatwright, Bribery, Direction Sense, Swim, Weather |
|
BODYGUARD |
M |
Interpose, Shadow, Unobtrusive |
Ambush, Cold Read, Conceal, Menace |
BOMB-MAKING |
C |
Blacksmith, Cooper, Mathematics |
Fuses, Natural Philosophy, Poison |
BUCKLER |
M |
Parry (Bu) |
Attack (Bu) |
CAPTAIN |
M |
Strategy, Tactics |
Ambush, Bribery, Cartography, Diplomacy, Gunnery, Incitation, Leadership, Logistics |
CAO YAO (Cathayan Only) |
C |
Diagnosis, First Aid, Masseur |
Acupuncture, Compounds, Quack |
CHAIN (Cathayan Only) |
M |
Attack (Ch) |
Bind (Ch), Entangle (Ch) |
CLOAK |
M |
Parry (Cl) |
Entangle |
COMMANDER |
M |
Strategy, Tactics |
Ambush, Artillery, Cartography, Diplomacy, Gunnery, Incitation, Leadership, Logistics, Rocketry @ |
COURTESAN (Females Only) |
C |
(3 Knacks At Rank 1) Act, Dance, Etiquette, Fashion, Jenny, Masseur, Unobtrusive |
Cold Read, Conceal, Gossip, Mooch, Poison, Politics, Scheme, Seduction, Sincerity |
COURTIER |
C |
Dance, Etiquette, Fashion, Oratory |
Diplomacy, Games, Gossip, Lip Read, Memorize, Mooch, Politics, Scheme, Seduction, Sincerity |
CRIMINAL |
C |
Gamble, Shadow, Stealth |
Ambush, Cheat, Lockpick, Menace, Pickpocket, Prestidigitation, Quack, Scrounge |
CROSSBOW |
M |
Attack (Cb), Fletcher |
Reload (Cb) |
DIRTY FIGHTING |
M |
Attack (DF) |
Attack (Improvised Weapon), Eye-gouge, Kick, Parry (Improvised Weapon), Throat Strike, Throw (Improvised Weapon) |
DOCTOR |
C |
Diagnosis, First Aid |
Dentist, Examiner, Quack, Surgery, Veterinarian |
ENGINEER |
C |
Architecture, Draftsman, Mathematics |
Accounts, Cannonsmith, Natural Philosophy |
EXOTIC PAIRED WEAPONS (Cathayan Only) |
M |
Attack (Ep), Parry (Ep) |
Double Parry (Ep) |
EXOTIC THROWN WEAPONS (Cathayan Only) |
M |
Throw (Et) |
Trick Throw (Et) |
FALCONER |
C |
Bird Handler |
Animal Train |
FENCE |
C |
Appraise, Socialize ^ |
Haggle, Shopper ^, Underworld Lore ^ |
FENCING |
M |
Attack (Fe), Parry (Fe) |
Cavalry Attack |
FENG SHUI SHI (Cathayan Only) |
C |
Chant, Gardener, Interior Design, Oratory, Philosophy |
Astronomy, Cartography, Geomancy, Meditation, Occult, Theology |
FIREARMS |
M |
Attack (Fi) |
Reload (Fi) |
FIREWORKS (Cathayan Only) |
C |
Fireworks Safety & Use |
Arrange Fireworks Display, Fuses, Make Fireworks, Rocketry |
FORGER |
C |
Calligrapher, Forgery, Papermaker, Research |
Conceal, Cryptography |
FORTUNE TELLING |
C |
Oratory, Palm Read |
Bones, Card Read, Cold Read, Haggle, I Ching @, Occult, Omens, Other (Specify) |
GUIDE |
C |
Street Navigation ^ [Plus 2 of the following, all at Rank 1] - Climb, Ride (Specify Animal), Stealth, Street Navigation ^, Survival, Track, Trail Signs |
Ambush, Boats, Cartography, Direction Sense, Navigation, Swim |
GWAI LIAO (Cathayan Only) |
C |
Etiquette, Fashion, Mathematics, Oratory, Research, Write |
Accounts, Diplomacy, Law, Politics, Scheme, Sincerity |
HAND AXE |
M |
Attack (HA), Parry (HA) |
Throw (HA) |
HEAVY WEAPON |
M |
Attack (HW), Parry (HW) |
- |
HERBALIST |
C |
Cooking, Diagnosis, First Aid, Flora |
Compounds, Poison, Quack |
HUNTER |
C |
(3 Knacks At Rank 1) Fisher, Skinner, Stealth, Survival, Track, Trail Signs, Traps |
Ambush, Animal Train |
KNIFE |
M |
Attack (Kn), Parry (Kn) |
Throw (Kn) |
MARTIAL ARTS - HARD (Cathayan Only) |
M |
Attack (MH), Balance, Block (MH), Footwork, Jab |
Break Fall, Corps-a-Corps, Kick, Knife Hand, Leap, Throat Strike |
MARTIAL ARTS - SOFT (Cathayan Only) |
M |
Balance, Block (MS), Footwork, Grapple, Yield |
Break Fall, Disarm (Unarmed), Escape, Joint Lock, Leap, Meditation, Side-step, Throws |
MEDICINE MAN ('Primitive' Only) |
C |
Diagnosis, First Aid, Flora, Religious Lore (Own Religion) |
Compounds, Quack, Story-Telling |
MERCHANT |
C |
(1 Knack At Rank 2) : Apothecary, Baker, Barber, Blacksmith, Boatwright, Butcher, Calligrapher, Chandler, Cook, Cooper, Fletcher, Furrier, Gardener, Innkeeper, Jenny, Masseur, Papermaker, Sailmaker, Scribe, Shipwright, Steward, etc. [NOTE: The above list is not all inclusive - any trade / occupation for which an official skill or knack does not already exist can (with Referee permission), be included here.] |
Accounts, Appraise, Architecture, Bartender, Haggle, Tinker |
MISSIONARY * |
C |
Oratory, Philosophy, Survival |
Cold Read, Diplomacy, Theology, |
MONK (/ NUN) * |
C |
Calligraphy, Menial Tasks, Philosophy, Write |
Compounds, Seneschal, Theology |
PANZERHAND |
M |
Attack (PH), Parry (PH) |
Uppercut |
PERFORMER |
C |
Act, Dance, Oratory, Sing |
Animal Train, Circus, Cold Read, Disguise, Juggling, Memorize, Prestidigitation, Shill, Storyteller |
POLEARM |
M |
Attack (Po), Parry (Po) |
Set Defense |
POLITICIAN |
C |
Diplomacy, Sincerity, Oratory, Politics |
Demagoguery, Intrigue |
PRIEST * |
C |
Oratory, Philosophy, Write |
Diplomacy, Mooch, Theology |
PROFESSOR |
C |
Oratory, Research, Write |
Law, Mooch, Natural Philosophy, Occult, Politics, Theology, Tinker |
PUGILISM |
M |
Attack (Pu), Footwork, Jab |
Ear Clap, Uppercut |
RAHIB (Crescent Only) |
C |
Calligraphy, Chant, History, Menial Tasks, Philosophy, Unobtrusive, Write |
Diplomacy, Mooch, Occult, Scrounge ^, Storyteller, Theology |
RIDER |
M |
Ride (Specify Animal) |
Animal Train, Mount, Trick Ride |
RIVERBOAT PILOT |
C |
Balance, Knotwork, Rigging, River Navigation (Specify Area) |
Ambush, Boats, Bribery, Cartography, Diplomacy, Pilot, Swim, Weather |
SAILOR |
C |
Balance, Climb, Knotwork, Rigging |
Boats, Cartography, Leap, Navigation, Pilot, Sea Lore, Swim, Weather |
SCHOLAR |
C |
History, Mathematics, Philosophy, Research |
Astronomy, Calculus #, Law, Natural Philosophy, Occult, Theology |
SENTRY |
M |
Etiquette, Stand Watch, Unobtrusive |
Ambush, Hand Signs, Menace |
SERVANT |
C |
Etiquette, Fashion, Menial Tasks, Unobtrusive |
Accounts, Drive Carriage, Drive Sleigh, Gossip, Haggle, Seneschal, Valet |
SHIELD |
M |
Parry (Sh) |
Attack (Sh) |
SHIRBAZ (Crescent Only) |
C |
Etiquette, Fashion, Oratory |
Cold Read, Pickpocket, Prestidigitation, Sincerity |
SKALD (Vesten Only) |
C |
History, Oratory, Sing, Write |
Diplomacy, Incitation, Riddles, Rune Lore, Storyteller, Theology |
SLING |
M |
Attack (Sl) |
Snapshot (Sl), Trick Shot (Sl) |
SPY |
C |
Shadow, Stealth |
Bribery, Conceal, Cryptography, Disguise, Forgery, Hand Signs, Interrogation, Lip Read, Memorize, Sincerity |
STAFF |
M |
Attack (St), Parry (St) |
Haymaker |
STREETWISE |
C |
Socialize ^, Street Navigation ^ |
Scrounge ^, Shopper ^, Underworld Lore ^ |
TEACHER |
C |
Oratory, Research, Write |
Cold Read, Incitation, Leadership, Storytelling, Train |
URCHIN |
C |
Stealth, Street Navigation ^, Survival |
Conceal, Pickpocket, Scrounge ^, Sincerity |
WAYLAY |
C |
Lurk, Set Traps, Shadow |
Ambush, Camouflage, Land On Target, Snatch & Grab |
WHALER |
C |
Balance, Knotwork, Throw (Harpoon) |
Boats, Leap, Pilot, Poison, Sea Lore, Swim, Weather |
WHIP |
M |
Attack (Wh) |
- |
WRESTLING |
M |
Grapple |
Bear Hug, Break, Escape, Head Butt |
* = As per 'The Church Of The Prophets', a Character can only purchase one of Missionary, Monk (/Nun), or Priest - all of these being alternative training paths that an ordained individual may take. It could be argued that similar restrictions should also apply, for broadly similar reasons, to the Sailor and Riverboat Pilot skills; Bard and Skald; or Captain and Commander.
# = Non-Crescents may not begin the game with this Knack.
@ = Non-Cathayans may not begin the game with this Knack.
^ = A specific locale (usually a city or large town) must be provided for this Knack. Lose 2 unkept dice from any rolls using this Knack outside the region in question. This Knack may be purchased multiple times to represent knowledge about different places.
An Unauthorized Addition ...
As someone with happy childhood memories of "messing about in boats" (and who has read of "cutting out expeditions" from a variety of sources), it is unbelievable to me that '7th Sea' should have absolutely no Skill or Knacks concerning the use of small boats.
OK, not any more.
New Skill - BOATMAN. Boatmen are those persons knowledgeable in the use of small open boats, both sail- and muscle-powered. They may be part of a larger vessel's crew, or earn their living independantly as fishermen or ferrymen. Basic Knacks: Balance, Boats, Knotwork. Advanced Knacks: Boatwright, Bribery, Direction Sense, Swim, Weather.
|
New Knack 1 - BOATS: You know how to sail most kinds of open boat (including raft, canoe, longboat, skiff, coracle, small barge or sailboat). You also know how to make minor repairs to these craft. This knack may not always be necessary for simple maneuvers under ideal conditions but, at any other time ... (Note: I don't do this, but other referees may decide that this knack should be subdivided to represent specialization with different types of watercraft.) Also available as an Advanced Knack for the Guide, Riverboat Pilot, Sailor and Whaler skills.
|
New Knack 2 - BOATWRIGHT: You know how to professionally build or repair boats. The principles of this trade are basically the same as for Shipwright, the only real differances being those related to size / scale. For that reason, Boatwrights only lose one Unkept Die if attempting repairs to a ship and, likewise, Shipwrights only lose one Unkept Die if attempting repairs to a boat. Also available as a Basic Knack for the Merchant skill.
|