Alan Chick's Xanth Review

Review of Piers Anthony's Xanth series


Overview
Books in the 'Xanth' series
Links to Xanth pages
Contact Information

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Overview:

Xanth is a magical land, which is somehow in our world, but not easily accessible. Currently it occupies the same area as the state of Florida, although somehow removed from it. The inhabitants of Xanth refer to our own world as Mundania.

The land is populated by various magical creatures and part humans: eg centaurs, dragons, elves, ogres, harpies, goblins, nymphs, fauns and merfolk. The humans who live there each have a single magical talent - a different one for each person. For example, Trent can transform any creature into another creature, Iris can project illusions, Dor can communicate with inanimate objects, Irene can make plants grow instantly, and Grundy Golem can translate the language of any creature, including plants.

The stories generally involve the characters in adventuring through the Xanthian wilderness, which is rather hazardous, with dangerous animals and plants, which have evolved magical ways of catching their prey. There are other hazards, such as the love spring, which if you drink from it, causes you to immediately fall in love with the first being of the opposite sex that you see. Or you could be captured by a tribe of goblins.

Each story generally has a central character, who has to go on a quest, usually with companions, travelling across Xanth, having various adventures, having to make significant decisions, and making use of magic if possible. Usually the central character will begin by consulting with Humfrey, the Magician of Information, who will provide an answer for any question, in exchange for some service. The stories are often resolved in unexpected ways.

Although all humans born in Xanth have a magical talent, only a few have really strong and useful talents. Those who have are called Magicians (if they are male) or Sorceresses (if they are female). Only a Magician can become king. As a result, the monarchy does not necessarily follow the hereditary line. Ruling queens are not permitted. This convention is eventually circumvented in the book Night Mare, by the declaration that a female Magician (ie a Sorceress) could become King (although not Ruling Queen).

As the series continues, the focus changes to different characters from book to book, so that the minor characters of one book may become the central characters of a later book. Also, as time passes, some of the characters have children, and the series continues with the lives and adventures of the children.

A major feature of the series is puns. For example, there is a family of nasty little creatures, called centpedes, nickelpedes, dimepedes, quarterpedes and dollarpedes. There is also a field in Xanth, called the stock market, where you will find lots of bulls and bears.

As well as the land of Xanth, the stories describe a place called the Gourd, or the Realm of Night, where bad dreams are manufactured, and carried to their intended recipients by night mares - ie black female horses, who can pass through material objects. This land is ruled over by the Night Stallion. Ordinary people cannot usually go to this place physically, but if they look into the peephole of a hypnogourd, they are projected into the realm in spirit form.

Starting from the book "Faun and Games", a new series of worlds are introduced - the Moons of Ida. Princess Ida has a tiny moon, Ptero, orbitting her head. It is possible for people to travel to this world in soul form, by releasing their souls from their bodies and leaving their bodies behind. Ptero also contains a Princess Ida, who has another moon orbitting her head, and so on. This provides virtually unlimited settings for adventures to occur.

A theme often mentioned is the Adult Conspiracy, whereby adults enforce rules on children (such as making them eat healthy meals, go to bed on time and attend school) and conceal certain facts from them, such as how to summon the stork which brings babies. In particular this is emphasised in 'The Color of Her Panties', with Gwenny Goblin coming of age,with the responsibilities of possibly becoming the first female chief of her tribe.

As the series continues, Xanth's historical background is filled in, and reasons are given for many of the magical features of the land. The book 'Question Quest' has a history of Xanth, compiled by a reader, which the author has adopted, and to which he remains consistent.


Books in the Xanth series:

A Spell for Chameleon
Bink is exiled to Mundania because he apparently has no magical talent. He meets Chameleon, a girl with a changeable nature, and Trent who wishes to take the throne of Xanth. The three of them travel together, back to Xanth.

The Source of Magic
Bink, Magician Humfrey and several companions travel across Xanth, in search of the source of the magic of Xanth. Bink finds himself forced to make a decision which threatens the magical nature of their land.

Castle Roogna
Bink's son Dor is sent through the magical tapestry, on a quest back in time, to obtain a potion to restore a zombie to life. His travelling companion is a giant spider. He meets King Roogna, and his rival Magician Murphy, whose magical talent is making things go wrong. He becomes involved in a war between the goblins and the harpies.

Centaur Aisle
King Trent and Queen Iris go on a trade mission to Mundania, and leave Dor, as heir to the throne, in charge. When they haven't returned within a reasonable time, Dor and his companions go looking for them. This is made possible by a centaur, whose talent is a magical aisle which exists around him, enabling magical powers to work in Mundania.

Ogre, Ogre
The civilised ogre Smash escorts several females of various half-human species to their destinations, as he travels on his own search for identity.

Night Mare
Night Mare Imbri is sent by the Night Stallion as a messenger to King Trent, to warn him of an impending invasion from Mundania. The Mundane barbarians arrive, assisted by a mysterious character called the Horseman. The Horseman casts a spell on King Trent from afar, putting him into an enchanted sleep. Dor takes over the throne, but is also enchanted. A series of people (male and female, human and non-human) then ascend to the throne, but each in turn is enchanted. It is up to Imbri to save the kingdom.

Dragon on a Pedestal
King Dor and Queen Irene's two-year-old daughter Ivy goes missing along with Humfrey's son Hugo, at a time when the dreaded Gap Dragon is on the loose. Irene and her companions go searching. The Dragon, however, has been accidentally splashed with water from the Fountain of Youth, has become smaller and younger, and has befriended Ivy and Hugo.

Crewel Lye
The ghost Jordan in Castle Roogna describes his life history to Ivy, which they view on the magic tapestry (after it is cleaned with crewel lye). He was a barbarian warrior in a previous century, given a task by the Magicians Yin and Yang, to return the King's daughter to the castle. He became the victim of a cruel lie.

Golem in the Gears
Grundy Golem is a tiny man, who began his existence as a small doll made of wood and cloth, but was brought to life by the Demon X(A/N)th. He goes on a trip to find Ivy's friend, the missing Gap Dragon. He is accompanied by the Monster from under Ivy's bed. (This species of creature lives under children's beds, and tries to grab their ankles as they get into bed.) They rescue Rapunzel from the Ivory Tower where she is imprisoned by the Sea Hag.

Vale of the Vole
Three travellers meet as they go to consult Magician Humfrey. They are Esk, the ogre/human, Chex, the winged centaur, and Volney the Vole. They discover that Humfrey is missing, and the three cooperate to solve each other's problems. This requires them travelling to various parts of Xanth.

Heaven Cent
Dolph, the son of Dor and Irene, goes searching for the missing Magician Humfrey, in the company of the walking skeleton Marrow Bones. In the process he manages to get engaged to two girls, Nada the Naga (who can transform between human and snake forms), and Electra, who has lain in an enchanted sleep for nearly a thousand years.

Man from Mundania
Hoping to find Magician Humfrey, Ivy invokes the heaven cent, a magical device which sends the invoker to where they are most needed. Instead she finds herself in Mundania, and meets a young man called Grey Murphy. The two of them return to Xanth (and he is only too pleased to leave drear Mundania). She finds herself falling in love with him, especially after he rescues her from a tribe of goblins. But her parents say that as a Princess, she must only marry a Prince, or a person with a significant magical talent. And since Grey was born in Mundania, he hasn't got a magical talent. Or has he?

Isle of View (The title is a deliberate pun, as it sounds like "I love you".)
Che, the son of the winged centaurs Chex and Cheiron has been kidnapped, and everyone is out searching for him. When it discovered that the goblins have him, it appears there will be a war between the winged monsters, siding with the winged centaurs, and the land monsters, siding with the goblins. Also, Dolph finally makes his decision about which girl to marry.

Question Quest
Magician Humfrey has been waiting in the anteroom of Hell, for a hearing with the Demon X(A/N)th, so that his former wife might be returned to him from Hell. Lacuna, a woman with the talent of making writing appear, displays Humfrey's life history on the wall at his dictation. Humfrey has led a long and interesting life, having several wives, at one time being the King of Xanth, and has even studied magic at the demons' university.

The Color of Her Panties
Gwenny Goblin, accompanied by Jenny Elf and Che Centaur, goes on a quest to become the first female chief of her tribe. Meanwhile, Mela Merwoman leaves the water in search of a husband (and of course she must wear panties while on land), and is joined by Ida Human (an orphan who may turn out to be something special) and Okra Ogress.

Demons Don't Dream
Dug and Kim, from Mundania, each separately enters Xanth via the computer game 'Companions of Xanth', as part of a game arranged by the demons of Xanth. (Demons don't dream, they just get mortals to act out fantasies for them.) Their companions are Princess Nada Naga, the serpent woman, and Jenny Elf (formerly from the World of Two Moons). In their travels they are joined by Sherlock (a member of a group of black migrants from Mundania), and Cyrus Merman who is looking for a wife.

Harpy Thyme
Gloha, the winged goblin girl (a goblin/harpy crossbreed), is on a quest to find her ideal man. Retired King Trent takes youth elixir, and becomes young again, to accompany Gloha in her search. As they travel, they meet other people with goals of their own: Cynthia, a winged centaur, who has been in suspended animation for seventy-five years, Marrow Bones, the walking skeleton, who is looking for a soul, and Graeboe the giant, who is dying from an illness.

Geis of the Gargoyle
Gary the gargoyle has the duty of purifying the water of the river entering Xanth from Mundania, but recently it has been very polluted. Magician Humfrey sends him on a quest to find a better solution. This takes him into the Region of Madness. His companions are Iris (Sorceress of Illusion), Surprise (a 6-year-old girl, with a seemingly endless series of different talents), the demoness Mentia, and the man Hiatus, who is in love with a wood nymph.

Roc and a Hard Place
The demoness Metria is sent on a mission to summons various characters to the trial of Roxanne Roc. This takes her all over Xanth, and into Mundania.

Yon Ill Wind
The Baldwin family (Jim and Mary, their children Sean, David and Karen, and their three pets), while trying to outdrive a tropical storm in Florida, in their RV, find themselves in the land of Xanth. Meanwhile, the Demon X(A/N)th, because of a wager with his fellow Demons, has taken the form of a donkey-headed dragon called Nimby (which he can alternate with the human form), but must not reveal his true identity. Together the Baldwins, Nimby, the girl Chlorine, and others, try to combat the storm, which has entered Xanth, and is stirring up the magic dust, and causing chaos.

Faun & Games
Forrest Faun has his own sandalwood tree, but when a neighbouring tree loses its faun, Forrest wants to find a new faun for the tree. Magician Humfrey sends him, with Mare Imbri, to the tiny moon Ptero. On Ptero are counterparts of Xanth's characters, and also others who could potentially exist in Xanth. Forrest and Imbri discover that Ptero's Castle Roogna is under threat of 'marginalization', and their quest takes them, with the Princesses Dawn and Eve, to other strange worlds, Pyramid and Torus.

Zombie Lover
Breanna of the Black Wave (the black migrants from Mundania), wants to escape from Xeth the Zombie King, who wants to make her his queen, and Humfrey sends her to the Isle of Women. (However, Breanna's trip is to have further ramifications.) In the meantime, something has stirred the zombies up, and they are wandering around the country disturbing people. Bink, Dor and Dolph ("the three kings") try to find the Zombie Master to solve the problem. This search takes them to Ida's moons - the same worlds, and more, previously visited by Forrest Faun. Also, Humfrey has given Jenny Elf the task of sending out invitations to a wedding at Castle Roogna, but no one knows who is getting married.

Xone of Contention
Edsel and Pia, an young unhappily married couple from Mundania, find a way into Xanth through the O-Xone on the computerised Mundane Mega Mesh, and exchange places with Nimby and Chlorine, who want to get to know Mundania. Edsel and Pia, accompanied by Breanna and Justin (a man who has spent some time as a tree), take on a quest to eliminate the Demon CoTwo who is causing trees to suffer from flooding. In the meantime Nimby (actually the Demon X(A/N)th) is discovered by the Demon E(A/R)th, who raises a storm to prevent him from returning to Xanth.

The Dastard
The Dastard is a young man who has sold his soul to a demon, in exchange for the talent of 'unhappening'. Whenever he encounters someone who has received enjoyment through some lucky event, he travels back in time and undoes the event, thus preventing the person from experiencing that enjoyment. Humfrey sends Becka, the dragon girl, and the three princesses Harmony, Melody and Rhythm to stop the Dastard's deeds. But things become more dangerous with the return of the Sea Hag, a malevolent spirit who takes over the bodies of young girls.

Swell Foop
The Demon Earth has been kidnapped, which could result in the loss of Gravity on Earth and therefore also in Xanth. Six adventurers - Cynthia and Che Centaur (engaged to be married), Breanna and Justin (also engaged to be married), Sim Bird (son of the Simurgh, the largest and wisest bird in the world), and Jaylin (a girl from Mundania) - must each go on a separate quest with a zombie guide to find one of the Six Rings of Xanth. Once gathered, these rings should guide the way to the Swell Foop, an object said to have power over the Great Demons, and which should enable them to rescue the Demon Earth.

Up in a Heaval
Umlaut, a good-natured but awkward young man, has been given the task of delivering a batch of letters from Mundania to various people in Xanth. He is accompanied in this by Sammy Cat - formerly owned by Jenny Elf - who has the talent of finding people and things, another cat called Claire Voyante, and Sesame Serpent, with transport provided by the duck-footed boat Para. They hope by this task to discover how to avert Xanth's destruction by the Demon Jupiter. However there are also other puzzles - why is the demoness Metria thwarting their deliveries, and why can't Umlaut remember his past? And to make things interesting, Umlaut meets and falls in love with Surprise, the daughter of Grundy Golem and Rapunzel.

Cube Route
The girl Cube is given the quest of finding the route to Counter Xanth, the contra-terrene territory won by the Demon Xanth from the Demoness Fornax. In the process she is to choose nine companions, who will be magically miniaturised and concealed within a pouch she carries, and may be brought out to assist her when necessary. The route takes her to various places in Xanth, to Mundania, and the Moons of Ida. However the Demoness Fornax is determined to sabotage her mission.

Currant Events
Clio, the Muse of History, discovers a book she has apparently written, but is unreadable because the writing is blurred. Magician Humfrey sends her on a mission to Dragonworld, to persuade dragons to come to Xanth to replenish the dragon population. Then back in Xanth she meets Sherlock of the Black Wave, who has developed a magic talent with reverse wood, despite coming from Mundania. Clio and Sherlock continue the quest to find the Currant, which should enable her to read the unreadable volume. Their travels take them far and wide in Xanth, Counter Xanth and the Moons of Ida, meeting interesting people and experiencing dangers - as Clio has a curse on her, which means that she will encounter deadly dangers daily when away from her home on Mount Parnassus. A tentative romance begins between Clio and Sherlock.

Pet Peeve
Goody Goblin is a rarity - a good-natured male goblin. He is given the task of finding a home for the pet peeve, a bird which constantly insults everyone. So accompanied by the warrior woman, Hanna Barbarian, he travels through Xanth. In return for a favour from some dragons, they bring a program back from Robot World (one of the Moons of Ida) to produce a robot to assist the dragons to produce a nest. However, before they realise it the program is producing large numbers of robots, who are threatening to overrun Xanth. Goody and Hannah have to summon the various creatures of Xanth to combat the threat. In the process Goody meets Gwenny Goblin.

Stork Naked
The stork delivers a baby to Surprise Golem. But then he takes the baby away again, thinking that Surprise is too young, and delivers it to Surprise's counterpart in the Xanth of an alternative reality. Surprise and her companions must search several realities trying to find the baby. Then the three children travelling with Surprise go missing, and the several members of the group split up to search for them, each having a separate adventure. Surprise finds herself with several difficult decisions to make.

Air Apparent
Hugo, son of the Magician Humfrey, has disappeared from the castle, and the Magician's Book of Answers has become scrambled, so is no help. Wira, Hugo's wife, sets off to look for him, with Debra, a girl from Mundania, temporarily transformed into a winged centaur. In the meantime, the Random Factor, a man who is normally confined to a cell in Castle Maidragon, has escaped. His talent is to transport himself to random locations. Along the way, Debra and the Random Factor meet and fall in love, but the Factor detects that Debra may be a threat to him, allowing him to be recaptured. Later, the Factor and Hugo meet and travel together - however, the Factor's talent gets them more and more lost, with them ending up in the Moons of Ida, with apparently no way to return. The two women follow, along with other companions.

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Last revised: 06 March 2009.