Weapons Lists

MELEE

Weapon

DMG

Skill

Notes

Book

Adaga

1k2 / 2k2 *

Buckler, Fencing, Hvy Wpn.

 1H.  Crescent weapon.  A combination of spear, buckler and short blades reknowned as difficult to master.  Parry as a Buckler.  Attack with knife blade using Fencing (for 1k2 damage), or with spear using Hvy Wpn (for 2k2 damage). 

Crescent

Axe, Hand

2k2

Hand Axe

1H.  May also be thrown.

[Siggursdottir]

PG, Ven-Ves

Axe, Heavy

3k2

Hvy Wpn

2H. Popular with Ussurans and Vestenmannvanjar,  but regarded as outdated by other nations.

[Bogatyr, Leegstra]

PG, Ussura

Bayonet

3k2

Hvy Wpn

2H.  In most militaries, basically a knife with its handle plugging the barrel of the musket (thus making it impossible to shoot while the bayonet is attached).  The Montaigne army now uses a bayonet that attaches to the side of the barrel (thus making it possible to shoot while the bayonet is attached).

[Rois et Reines]

PG

Boar Spear

1k2 *

Hvy Wpn

1H.  Heavy polearm, with a crossbar that keeps impaled opponents back from the wielder.  Traditional weapon of Eisen cavalry.  If hit, the target must increase his lowest Action die by 1 (to a maximum of 10) for every 10 Flesh Wounds inflicted in that attack.

[Posen]

Eisen, SwGd

Bodice Dagger

1k1 *

Knife

1H.  Two Free Raises to all attempts to conceal this weapon.

Sophia

Broadsword

3k2

Hvy Wpn

2H.  1H for the Eisenfaust and Lucani Schools.  Large sword. 

[Eisenfaust #, Leegstra, Lucani #] 

PG, SwGd

Buckler

1k1

Buckler

1H.  Small shield.

[Donovan #]

Avalon

Caltrops

0k1 *

-

  To traverse a 5' area covered by Caltrops requires a Finesse + Footwork roll at TN 20.  Failure means that the person must slow to a walk in order to avoid injury.  If the Kept Dice includes at least one "1", then the person has stepped on a Caltrop, taking 0k1 wounds and forcing them to limp until healed.

Rilasciare

Claymore

4k2

Hvy Wpn

2H.  BIG sword, roughly 5'-6' in length.  Traditional weapon of the Highland Marches.  Attack rolls are at a penalty of one unkept die (-1k0).

[MacDonald]

Avalon, SwGd

Cutlass

3k2

Fencing

1H.  Heavy sword popularly associated with sailors and, especially, pirates.  Disdained by most other swordsmen.  Attack rolls are at a penalty of one unkept die (-1k0).

[Rogers, Yael ^]  

Pirate, SwGd

Dao

3k2

Hvy Wpn

2H.  Cathayan weapon.  Curved single-edged broadsword.

[Shan Dian Dao Te]

Cathay

Darn Dao

2k2

Fencing

1H.  Cathayan weapon.  Smaller version of the Dao, sometimes used in pairs.

Cathay

Dilmekiri  *

3k2

Hvy Wpn

2H.  1H for the Sersemlik School (if sufficient room).  Crescent weapon, resembling a greatly enlarged Scimitar.  Active Defenses against a Dilmekiri suffer a penalty of one rolled die (-1k0).  Penalty of one Kept Die (-1k1) when attempting a Lunge or Parry with this weapon.

[Sersemlik] 

Crescent

El Esoque Occulto

2k2 / 1k2

Fencing / Knife

1H.  Normal-looking Rapier, but with a spring-loaded Dagger concealed in the pommel.  Preferred weapon of Los Vagos.

Los Vagos

Falchion

3k2

Fencing

1H.  Somewhat old-fashioned short sword.  +5 penalty on all Parry Active Defense attempts with this weapon.

SwGd

Garotte

*

*

2H.  Attack with Finesse + Dirty Fighting (Throat Strike).  Success means the victim cannot make a sound and begins to suffocate (as per the Drowning Rules).  He is also considered Grappled (as per the Wrestling Knack) and can attempt to break free normally. 

Rilasciare

Gwon

2k2

Staff

2H.  Cathayan weapon.  Free Raise to Active Defense attempts when parrying.

Cathay

Hammer, Nibelung

3k2

Hvy Wpn

1H.  Carried by the Nibelungen.

Eisen

Harpoon

3k2 / 3k3

Hvy Wpn

2H.  Can also be thrown.

[Halfdansson]

Ven-Ves

Hatchet

2k2

Hvy Wpn

1H.  Can also be thrown.

Ussura

Hu Tsa

("Tiger Trident")

4k2

Polearm

2H.  Cathayan weapon.  Three-pointed spear with a long sharp central point and curved side blades.  Used for tiger hunting.

Cathay

Ju Jie Bien

3k3

Chain

2H.  Cathayan weapon.  Nine sections of steel linked by chains with a handle and a spiked end.

Cathay

Kan Dao

3k2

Hvy Wpn

2H.  Cathayan weapon.  Heavy chopping blade with a plain unguarded hilt and a ring pommel.

Cathay

Kastane

2k3

Fencing

1H.  Cathayan weapon.  Considered the national sword of Tlakhar.  Usually highly ornate.

[Jasni]

Cathay

Katar

2k2 *

Knife

1H.  Crescent weapon.

[Marikk ^]

Kreutz

Knife

1k2

Knife

1H.  Can also be thrown.

[Ambrogia #, Boucher ^, Desaix #, El Punal Occulto #, Necare, Qor'qunq, Valroux #, Villanova #, Vipera ex Morsi]

PG

Longsword

3k2

Fencing  !

1H.  Traditional Vestenmannvanjar weapon.  Bonus of +5 to TNs to break it, but the wielder also suffers a penalty of +5 to TNs for Parry Active Defence rolls.

[Kjemper #, Urostifter ^]

SwGd

Main-Gauche

1k2

Knife

1H.  Knife specifically designed for parrying work.

[Valroux #]

PG, SwGd

Manople

2k2 *

Fencing

1H.  Odd-looking bladed weapon strapped to the wielder's forearm.  Can attempt to do other things with the hand to which the Manople is attached, but two Raises are made to any roll required.  Attacks made with a Manople have the TN raised by 5 if the hand is empty, and by 10 if the hand is grasping something. 

Crescent

Niu Er Jian Dao

("Bull's Ear Sword")

1k2

Knife

1H.  Cathayan weapon.  Known to some Theans as "butterfly knives".  Cannot be thrown, but gives a Free Raise when used to Parry as an Active Defense.

Cathay

Panzerhand

0k2

Panzerhand

1H  Traditional Eisen parrying weapon.  An armoured gauntlet with which the wielder can either strike his foe, or grab (and possibly break) his foe's weapon.

[Eisenfaust #, Loring ^]

PG, Eisen, Freiburg

Polearm

3k2

Polearm

2H.  Spears, halberds, pikes, etc..  Considered out-dated in most parts of Theah.

[Fadh-Righ, Rossini Halberdier]

PG, Sidhe

Rapier

2k2

Fencing

1H.  Standard fencing weapon of Theah.

[Aldana, Ambrogia #, Andrews, Bonita, Desaix #, Durchsetzungburg, El Punal Occulto #, Faileas, Gallegos, Gaulle #, Gustavo, Larsen #,  Robertson, Rogers, Snedig, Soldano ^, Torres #, Tout Pres #, Valroux #, Villanova #]

PG

Sa Tjat Koen

3k2

Chain

2H.  Cathayan weapon.  Three clubs connected by two pieces of rope or chain.  The TN of all Attack (Chain) rolls made with this weapon are Raised once.

Cathay

Saber / Sabre

2k2

Fencing

1H.  Preferred cavalry weapon - the curved blade makes it easy to draw whilst sitting in a saddle.

[Bernoulli, Yael ^]

Vodacce, SwGd

Scimitar

2k2

Fencing

1H.  Sword with very pronounced curve, used almost exclusively for cuts and slashes.  Active Defenses against a scimitar suffer a penalty of one rolled dice (-1k0).  Penalty of one Kept Die (-1k1) when attempting a lunge with this weapon.  May be drawn from its scabbard without requiring an Action or causing a penalty to hit your opponent.

[Daphan, Yael ^]

Crescent

Seurng Tjat Koen

2k2

Chain

1H.  Cathayan weapon, derived from the agricultural flail and generally considered a peasant's weapon..  Two heavy wooden rods connected at one end of each by a short cord or chain.  

[Chin Te]

Cathay

Serpent Sword of Solomon

2k2

Fencing

1H.  Unique sword of the Vaticine Church Guard, based on a Cathayan design.  TN to break is increased by 10.

[Swords of Solomon #]

COTP

Shi Zi Jian

("Lion Head Sword")

2k2

Fencing

1H.  Cathayan weapon.  Flexible double- edged sword favoured by nobles and scholars.

[Hua Shao Ren Te]

Cathay

Shield

1k1

Shield

1H.  When readied, +10 to the TN to be hit by all non- firearm ranged attacks (eg. bows and crossbows).

[Kjemper #, Swords of Solomon #]

-

Shua Tou Quiang

4k2

Polearm

2H.  Cathayan weapon.  Spear with a spearhead at each end.

Cathay

Shuang Gao

2k2

Exotic Paired

1H.  Cathayan weapon.  Hooked sword- like weapon.

Cathay

Shuang Huan

1k2

Exotic Paired

1H.  Cathayan weapon.  Sharpened metal ring attached to a handle with two protruding blades.

Cathay

Shuang Pian Yue Ya Chan

4k2

Polearm

2H.  Cathayan weapon.  Six or seven feet long, with a sharpened shovel-shaped blade at one end, and a broad crescent-shaped blade at the other.

Cathay

Smallsword

2k2

Fencing

1H.  National sword of Avalon.

[Donovan #]

SwGd

Staff

3k2

Staff

2H.   Pole, usually of strong wood, from three to several feet long.

[Peecke] 

Sidhe

Stiletto

0k2

Knife

1H.  Assassin's weapon.  One extra unkept die on the Attack roll when used.

[Mortis ^, Vipera ex Morsi]

Rilasciare

Swordcane

2k2

Fencing

1H.  Thin sword disguised as cane (Wits roll at TN 30 to detect).  Due to the lack of a guard, there is a +5 penalty to all Active Defense parries.

[Swanson]

Ven-Ves, SwGd

Tieh Shan Gong

("Metal War Fan")

0k2

Exotic Paired

1H.  Cathayan weapon.  Metal fan, used to parry blows or as a club.

Cathay

Triple-Dagger

1k2

Knife

1H.  Odd-looking parrying weapon adapted in part from a farming implement.  +2 to the wielder's TN to be hit if using Parry (Knife as his Active Defense).  Can be thrown, but not as far as other Knives (maximum range equal to thrower's Brawn rank).

[Gaulle #]

SwGd

Tulwar

2k2

Fencing

1H.  Cathayan weapon.  National sword of Tashil.  Similar to a Crescent scimitar, but with a straighter blade.  May be drawn from its scabbard without requiring an Action or taking a penalty to hit your opponent.

[Shaktishaalee]

Cathay

Whip

0k1

Whip

1H.  Wielder's Action dice are considered 1 lower when attacking, and 5 is always added to the wielder's Initiative Total.

[Zepeda]

Castille

Zweihander

("Two-Handed Sword")

3k3

Hvy Wpn

2H.  BIG sword, roughly 5'-6' in length.  Eisen "mercenary" weapon, partially based on the Highlanders' Claymore.  After each attack made, the wielder must spend one Action to reset the weapon before it can be used to attack or parry again.  Exception: see Drexel School.

[Drexel]

Eisen, SwGd

  1H = One-handed weapon.

  2H = Two-handed weapon.

  * = Special rules exist for this weapon.  Refer to the indicated book for details.

  [ ] = Swordsmen School(s) that use this particular weapon.

  # = This Swordsman School uses two different weapons in its fighting style.

  ^ = This Swordsman School uses two identical weapons in its fighting style.

  ! = AEG rules have been severely messed up here, insisting that the Longsword is a Heavy Weapon.  My judgement call, based on the basic '7th Sea' skill descriptions and on a general idea of what Longswords look like.  The 'Heavy Weapons' skill is for using two-handed weapons.  The 'Fencing' skill is for using one-handed weapons.  Longswords are one-handed weapons, no matter what AEG seems to think.  Therefore, Longswords require the 'Fencing' skill.  End of story. 


MISSILE

Weapon

DMG

Range (Yards)

Short

Long

Reload

Book

Arquebus

5k3

70

-10

-15

30 Actions

K&M, P.67

Axe, Hand [M]

[Siggursdottir]

2k2

5+2xBrawn

-

-5

Thrown

PG, Ven-Ves

Blunderbuss

5k4 (1 Yard)

5k3 (Short)

3k2 (Long)

20

-

-20

25 Actions

K&M, P.68

Bow

[Buslayevich, Chima Gongjian Shou]

2k2

150

-5

-10

1 Action

PG

Cannon, Boarding

6k5

200

+15

+25

30 Actions

Pirate, P.101

Cannon, Eisen Roaring

10k9

300

+25

+35

50 Actions

Eisen, P.99

Cannon, Horse

6k5

200

+10

+20

30 Actions

Montaigne, P.87

Cannon, 6 Pdr

7k6

225

+20

+30

40 Actions

Pirate, P.101

Cannon, 10 Pdr

8k7

250

+20

+30

40 Actions

Pirate, P.101

Cannon, 12 Pdr

9k8

275

+20

+30

40 Actions

Pirate, P.101

Carbine

4k3

40

-10

-15

25 Actions

K&M, P.68

Chakram

1k2

25

-

-

Thrown

Cathay, P.117

Chu-ko-nu

(Repeating Crossbow)

1k2

60

-5

-10

*

Cathay, P.117

Crossbow

[Hopken]

2k3

100

-5

-10

6 Actions

PG

Grappling Gun

1k1

40

-10

-15

25 Actions

Pirate, P.101

Grappling Gun, Rilasciare

1k1

80

-5

-10

25 Actions

Rilasciare, P.91

Grenade

*

5+2xBrawn

0

-5

Thrown

Pirate, P.101;

Montaigne, P.86

Harpoon  [M]

[Halfdansson]

3k2/3k3*

5+2xBrawn

0

-5

Thrown

Pirate, P.102;

VenVes, P.102

Hatchet  [M]

2k2

5+2xBrawn

0

-5

Thrown

Ussura, P.103

Katar  [M]

2k2*

5+2xBrawn

0

-5

Thrown

Kreutzritter, P.96

Knife  [M]

1k2

5+2xBrawn

0

-5

Thrown

PG

Knife, Throwing

[Cappuntina]

1k1*

5+2xBrawn

0

-5

Thrown

Vodacce, P.101

Longbow, Avalon

[Goodfellow]

2k2

200

-5

-10

1 Action

Avalon, P.94

Mei Far Chen

*

Cathay, P.118

Musket

[Rois et Reines]

5k3

80

-10

-15

30 Actions

PG

Paku

*

Cathay, P.118

Pistol

[Rasmussen]

4k3

30

-10

-15

30 Actions

PG

Rocket

*

Cathay, P.119

Sling

1k2

60

-5

-10

1 Action

Crescent

  [M] = This weapon can also be used in Melee.

  * = Special rules exist for this weapon.  Refer to the indicated book(s) for details.

  [ ] = Swordsmen School(s) that use this particular weapon.


  '7th Sea' and 'Swashbuckling Adventures' © 2004 Alderac Entertainment Group.


 

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