Advantage List  

Advantage

Book

Restrictions

Cost

Able Drinker

PG

-

1

Academy

PG

-

4 (2)

Accurate Archer

Ussura

-

3 (2)

Accurate Slinger

Crescent

-

3 (2)

Accurate Spear Thrower

IOG

-

3 (2)

Accurate _____

*

-

3

Acolyte

DK

Die Kreutzritter

3 (1)

Age & Wisdom

IC

-

1 , 2

Ajedrez Master

Crescent

-

1

Alchemist

IC

-

10

Ancient Training

R&C

Rose & Cross

0 , 3

Animal Affinity

Ussura

-

2 (1)

Appearance

PG + SD

-

5 - 20

Architectural Awareness

S&H

-

1

Area Knowledge

LV

-

3

Armor Trained

Cathay

-

6 (4)

Astrologer

Ven - Ves

Vesten

10

The Balm

SD

Sophia's Daughters

5+

The Bargainer's Secret

Ril

Rilasciare

4

Barterer

Ussura

-

1

Bearsark

Ven - Ves

Vesten

15

Blessing

DK

Die Kreutzritter

3 (1)

Bodyguard

Ven - Ves

-

7 (6)

Bogatyr

AEG Website

Ussuran

8 (4)

Bought Weapon

Ven - Ves

Vendel (?)

Varies

Brilliant

IC

-

3

Cabal

LV

Los Vagos

1 - 10

Cast-Iron Stomach

*

-

1

Castillian Blade

Castille

Castillian

2 - 6

Castillian Education

PG

Castillian

10

Castillian Squire

Castille

Castillian

7 (6)

Cathayan Servant

Cathay

-

6 (5)

Chapter House

R&C

Rose & Cross

1 - 10

Citation

PG

-

4

Cloistered

COTP

-

4

Close Family Member

Montaigne

Montaigne (?)

1 - 10

Cold Climate Conditioning

Ussura

-

2 (1)

Combat Reflexes

PG

-

3

Commission

PG, WoB, Crescent

-

1 - 10

(1 - 7)

Companero / Companera

("Companion")

LV

Castillian (?)

2

Connection

PG

-

1 - 5

Crescent Servant

Crescent

-

6 (5)

Cymbr Connection

Vodacce

-

3

Dangerous Beauty

PG

-

3

Debater

Ril

-

2

Dietrich Sword

R&C

Rose & Cross

2

Double Jointed

Cathay

-

1

Dracheneisen

("Dragon Iron")

PG + Eisen

Eisen

10 - 40

Drago

("Guide")

Ven - Ves

-

6 (5)

Druid

Avalon

Avalon,

No Other Magical Ability

20

Eagle Eyes

Pirate

-

2

Eisen Bodyguard

Eisen

-

6 (5)

Erego Medicine

IOG

Eregos

20

Evil Reputation

Pirate

-

13

Extended Family

Castille

Castillian (?)

5

Faith

PG

-

5

Fencing Academy

SwGd

Swordsman School Members

1 - 20

Fhideli Connection

Ussura

Ussuran (?)

3 - 5

Firm Grip

SwGd

-

2

Friend of the People

LV (Errata)

-

2

Friend At Court

Montaigne

-

1 - 3

Foul Weather Jack

PG

-

5

Gentry

Montaigne

Montaigne (?)

8 (4)

Gesa

Avalon

-

3 , 5

Guardian Angel

COTP

-

4

Guardian Family

K&M

Vodacce

2

Governor

Vodacce

Vodacce

6

Handy

IC

-

3

Home Neighbourhood

Freiberg

-

2

Huan Shu

("Illusion")

Cathay

No Sorcery or other Magic Advantage

35

Important Client List

AEG Website

Jennys or Courtesans

1

Indomitable Will

PG

-

3

Inheritance

PG

-

1 - 10

Island Hideaway

WoB

-

2 , 3

Jarl

("Warrior")

Ven - Ves

Vesten

8 (4)

Keen Senses

PG

-

2

Language

PG + Nations

-

Varies

Language: Fhideli

Ussura

-

4 (2)

Language: Old Fhideli / Naditi

Ussura

Fhideli (?)

2

Large

PG

-

5 (3)

Left-Handed

PG

-

3 (1)

Legendary Trait

PG

-

3 (1)

Lightning Reflexes

SwGd

-

6

Linguist

PG

-

2

Local Hero

Freiberg

-

2

MacCodrum Heritage

("Silkie Blood")

Avalon

Highlander (?)

5

MacEachern Heritage

("Sidhe Killer")

Avalon

Highlander

10

MacEachern Weapon

Avalon

Highlander (?)

5

Man / Woman Of The Cloth

COTP

Ordained or Cloistered

2

Man / Woman Of Will

Eisen

No Magical Ability

25

Member: Adventurer's Society

(Novus)

Avalon Nobles (?)

3

Member: Alcalde

("Sheriff")

Castille

Castillian

4

Member: Vaticine Church Guard

COTP

Vow 2+ (Defend Vaticine Church)

2

Member: El Corazon

LV

Castillian Nobles (?)

7

Member: Elaine's Knights

Avalon + K&M

Avalon

4

Member: Explorer's Society

PG + ES

-

1-7

Member: Eyes of the Peacock

Crescent

Crescent

4

Member: The Fianna

("Soldiers")

K&M

Inish

4

Member: Haathi ke Lokh

("Elephant People")

Cathay

Tashil (?)

5

Member: Hei Jing Hu

("Black Metal Tigers")

Cathay

Cathayan

5

Member: Inquisition

COTP

NPCs

2

Member: Invisible College

PG + IC

-

5

Member: Iron Guard

Eisen + K&M

Eisen

4

Member: The Jennys' Guild

AEG Website

Jennys

4

Member: Jing Chiang Tuan

("Golden Coin Society")

Cathay

Tiakhar (?)

5

Member: Die Kreutzritter

("The Knights of the Cross")

PG + DK + K&M

-

5

Member: Lord's Hand

Vodacce + K&M

Vodacce

4

Member: Los Vagos - Affiliated

PG + LV

Castillian (?)

5

Member: Los Vagos - Unaffiliated

LV

Castillian (?)

3

Member: Lung Yin

("Shadow of a Dragon")

Cathay

Cathayan

5

Member: Merchant Guild

PG

-

4

Member: Musketeers

PG + Montaigne + K&M

Montaigne (or, otherwise, sworn to Montaigne service).

4

Member: Qatihl'i

Crescent

Crescent NPCs

Member: Razors

SwGd

Master Swordsman

5

Member: Rilasciare

("Troublemaker")

PG + Ril

-

5

Member: Rose & Cross Knights

PG + R&C + K&M

-

5

Member: Royal Cadets

7SC

Castillian

2

Member: Sandoval's Guard

K&M + 7SC

Castillian

4

Member: Social Club

Montaigne

Montaigne (?)

3

Member: Sophia's Daughters

PG + SD

-

5

Member: Stelets

("Guards")

Ussura + K&M

Ussuran

4

Member: Swordsman's Guild

PG + SG

-

3

Member: Tiakhar Volunteer Navy

Cathay

-

4 (3)

Member: Tyomny

("Dark Guards")

Ussura

Ussuran Orthodox

2

Merchant Patron

Ven - Ves

-

1 - 5

Miracle Worker

Castille + COTP

-

5 - 15

Montaigne Servant

Montaigne

Montaigne

5 - 12

Musical Ear

AEG Website

-

2

Nacht

("Night")

DK

Die Kreutzritter,

No Other Magical Ability

25

Natural Aptitude

Cathay

-

6, 7, 10

Nibelung

Eisen

Eisen

20

Night Trained

Montaigne

-

4

Nightblade

DK

Die Kreutzritter

6 (4)

Noble

PG

-

10 (5)

Odd Sleeping Habits

IC

-

1

Old Name

Ven - Ves

Vesten (?)

2

Opah

IOG

Kanu

10

Ordained

PG

-

4

Pain Tolerance

Ussura

-

4 (3)

Past Services

K&M

-

3 (2)

Patron

PG

-

2 - 8

Patron - Los Vagos

LV

Nobles Only, Castillian (?)

3

Patron Saint

COTP

Vaticine

3

Pattern-Welded Steel Weapon

Crescent

Crescent

6+

Personal Holy Relic

COTP

Vaticine (?)

3

Pirate Trick

Pirate

-

3

Poison Immunity

Vodacce

-

1 each

Pooka Blood

Sidhe

Avalon

2

Property

Freiberg

-

1 - 3

Protege

IC

Invisible College

2

Published

IC

-

1 - 2

Puzzle Sword

Montaigne

Montaigne

2 - 10

Regular Dock Space

WoB

-

2 (1)

Research Library

IC

-

1 , 3

Righteous Wrath

COTP

Inquisitor NPCs

5

Roving Don

Castille

Castillian

6 (3)

Rucken

("Back")

Eisen

-

8 (6)

Rune Weapon

Ven - Ves

Vesten

Varies

Safehouse

Ril

Rilasciare

3

Safe House - Sophia's Daughters

SD

Sophia's Daughters

1 - 10

Sanctuary

DK

Die Kreutzritter

1 - 10

Scarovese

Vodacce

-

1 , 3

Scoundrel

PG

-

3

The Secret

R&C

Rose & Cross

5

Secret Laboratory

IC

Invisible College

1 - 17

Sense Of Direction

*

-

10

Sensitive Bones

Ussura

-

2

Servants

PG

-

3

Showmanship

Ussura

-

5 (3)

Sidhe Ally

Avalon

Avalon (?)

2

Sidhe Blood

Avalon, Sidhe

Avalon, Sophia's Daughters, Sidhe

Varies

Sidhe Weapon

Avalon, Sidhe

Avalon, Sophia's Daughters, Sidhe

2 - 5

(1 - 4)

Small

PG

-

2

Sorcery

PG, Crescent, Cathay

-

10, 20, 40, 50

Songbird

SD

Sophia's Daughters

1

Spark of Genius

IC

-

2

Speciality

Compendium

-

1 / 3 per Level

Swordsman Schools

-

-

25, 35

Sympathetic Healer

Ven - Ves

Vesten

20

Syrneth Artifact

Pirate

-

Varies

Tenure

IC

-

2

Thrall

("Servant")

Ven - Ves

Vesten

1

Toughness

PG + Compend.

-

5 (3)

Trained Spider

Vodacce

-

2 (1)

Twisted Blade

Vodacce

Vodacce

2 +

Tyro

R&C

Rose & Cross

2

Unbound

Vodacce

Male Vodacce

15

Undead

WoB

Villains or Henchmen

15

University

PG

-

4 (2)

Unnerving Countenance

SD

-

2 - 6

Unseelie Ally

Sidhe

Avalon (?)

2

Uppman's Coat

Ril

Rilasciare (?)

2

Vendel League Seat

Ven - Ves

-

8 (5)

Vestenmannavnjar Bought-Man

Ven - Ves

-

7 (6)

Vodacce Valet

Vodacce

-

6 (5)

The Vow

R&C

Rose & Cross

1

Warm Climate Conditioning

Crescent

-

2 (1)

Windrunner

Crescent

Crescent

3

Zodiac Sign

Crescent

Crescent

2


'Unofficial' Advantages

*  The following seem suited to '7th Sea', but have not appeared so far:

* ACCURATE ______ (3 points):  The Character has an.affinity for using one specific type of personal missile weapon - eg. crossbow, pistol, thrown knife, thrown rock, thrown hatchet, longarm, blowgun, etc..  He gets one Free Raise for all ranged attacks made with that weapon.

  This Advantage does not provide any benefit in melee combat.  It cannot be used with larger non-personal weapons, such as swivel guns or cannons.

* CAST-IRON STOMACH (1 point):  Your character never gets seasick.  Ever.  In conditions that may have everybody else on the ship hanging over the rail praying for death, he will be completely unaffected.  It may be due to ancestry, or years of nautical experience, or something else entirely.

  No protection is provided against other illnesses, injury or drowning.

* PART-BLOODED (10 Points):  The Character has a mere trace of sorcerous ancestry.  He gets one Sorcery Knack at Rank 1, which can never be advanced beyond Rank 3.

  Care must be taken when selecting the sorcery school and knack, noting that certain feats of magic - such as Porte gates and Pyeryem transformations - require having at least two specific Knacks.  Also, Characters cannot take two Part-Blooded advantages to give themselves a lesser form of Twice-Blooded.

* SENSE OF DIRECTION (10 Points):  Regardless of the situation, your Character always has a general idea of which direction and distance certain fixed (as in immobile) locations lie in.  For instance, he could be lost in a thick fog, and still find the way back to his front door.  He could be in a ship that has spent months at sea, and still be able to say his home is "that way".  The sense is not precise enough to use for pinpoint navigation.  Nor will it provide warning of, or guidance around, any hazards or obstacles along the way - or of anything about the location in question.

  Characters can "memorize" a number of locations equal to their Wits, but they must be physically visited by that Character in order to do so.  Having a location pointed out on a map or seeing it from afar will not suffice, the Character must actually go there.  These locations can be as general as 'Inismore' or 'Freiberg', or as specific as 'Main Closet, Guest Bedroom #12, Second Floor, Chateau d'Soleil, Charouse'.  A location can be forgotten in order to memorize a new location, but a Character wishing to "reacquire" a given location must revisit it to do so.  Also, one place of special personal significance is permanently memorized (usually one's birthplace or childhood home), and cannot be forgotten.

  Finally, Direction Sense becomes erratic (and may even cease to work) under certain circumstances. This includes anything involving close proximity to Matushka, the Sidhe, Porte Gates, major Syrneth structures, some Syrneth artifacts, the Seventh Sea, the Porte realm, the Corridors of Flame, the Thrice-Tenth Kingdom, the Azov Forest, Lake Vigil, Cabora, the Dark Paths, or the Black Forest.


'7th Sea' and 'Swashbuckling Adventures' © 2004 Alderac Entertainment Group.


 MAIN PAGE